Botanic Blasters
Controls / How To Play
downloading it will get better performance, but the game will save on web as far as i know
killing enemies with a red outline will spawn bushes and fill up a mutation bar, when the mutation bar fills up, a mutated plant will spawn near one of the alive bushes, these plants are companions and help you kill more enemies. The more plants you get, the better score you get
SHOOT - LMB, Left Shift, Space
Walking - WASD, Arrow keys
Credits
I used the Grape Soda font by Font-End Dev, a font maker i've used in alot of projects (especially ones i have yet to release) please check them out, love their stuff
Game Jam Results / Notes
I didnt have time to work on it at all monday, so i missed out alot of time that could've been used to improve gameplay, was unfortunate but there was no avoiding it
I just hate sound design, and at the point i was ready to be done with the game, i realized i forgot it completely, it's already almost midnight so i just had to say screw it
The game's art was another step up though, one of my favorite things to both do and see grow with the game's development
Learned alot more about godot because i was forced to learn how to do things i hadn't done before, like enemies, spawning them, groups, etc
My only other note for it was i definitely needed more playtesting, but again, time constraints just didnt allow for it
Known Bugs
- sometimes the shield-beetle will suddenly go flying, couldn't figure out why
- bullets collide with the thorns
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